Light and Shadow
Alvin Ourrad will be giving a brief introduction to pixi.js (a super fast HTML5 2D rendering engine that uses WebGL with canvas fallback).
Then we’ll take a look at light and shadows in WebGL… I’ll try to include some THREE.js this time.
Prerequisites
A laptop with a browser that supports WebGL (http://get.webgl.org/) and an editor that can handle HTML and JavaScript.
Some knowledge of HTML and programming, preferably JavaScript (or similar).
Register
If you’re planning on attending please RSVP on the MeetUp site and register on the SkillsMatter site (http://skillsmatter.com/event-details/home/light-and-shadow).