Great news chums!

khronoslogo

Khronos liked the cut of our jib and so now we’re the official Khronos London Chapter.

There are no immediate changes in the future, but I hope over time to add coverage of other Khronos technologies; OpenGL, OpenGL ES, OpenCL, etc..

Workshop 11 – WebGL Models

WebGL Models
Thursday, 30th October – Skills Matter, London

How to make (or find), load and display them. And a bit of debugging, too.

Prerequisites
The workshop will be about 50:50 presentation and hands on.
• A laptop with a browser that supports WebGL (http://get.webgl.org/) and your favourite editor.
• Some knowledge of HTML and programming preferably Javascript (or similar).
• Some features will require a server, although there are workarounds. (Brackets.io and Visual Studio provide one, or you can use node.js or whatever you’re comfortable with.)

Register
If you’re planning on attending, please RSVP on the MeetUp page (http://www.meetup.com/WebGL-Workshop-London/events/210678942/) and register on the Skills Matter site (https://www.skillsmatter.com/meetups/6576-webgl-models).

Workshop 9 – Back to Basics: Part 2

Back to Basics: Part 2 (WebGL, Three.js and Babylon.js)
Our ninth Workshop will take place on Thursday, 28th August at SkillsMatter, 116-120 Goswell Road, London
This month we finish the rotating dice in raw WebGL, then do the same in THREE.js and Babylon.js for comparison.

Prerequisites
• A laptop with a browser that supports WebGL (http://get.webgl.org/) and an editor that can handle HTML and JavaScript.
• Some knowledge of HTML and programming, preferably JavaScript (or similar).
• Some features may require a server (e.g. image loading), although there are workarounds. (Brackets.io and Visual Studio provide one, or you can use node.js or whatever you’re comfortable with.)

Register
If you’re planning on attending please RSVP on our MeetUp site and register on the SkillsMatter site (SkillsMatter.com).

Workshop 4 – THREE.js

A look at THREE.js
Our fourth Workshop will take place on Thursday, 20th February at SkillsMatter, 116-120 Goswell Road, London
A round up of some of THREE.js’s features, and maybe a look at some alternatives…

Prerequisites
A laptop with a browser that supports WebGL (http://get.webgl.org/) and an editor that can handle HTML and JavaScript.
Some knowledge of HTML and programming, preferably JavaScript (or similar).

Register
If you’re planning on attending please RSVP on our MeetUp site and register on the SkillsMatter site (https://skillsmatter.com/meetups/6195-a-look-at-three-js).

Workshop 3 – Lighting

Light and Shadow
Alvin Ourrad will be giving a brief introduction to pixi.js (a super fast HTML5 2D rendering engine that uses WebGL with canvas fallback).

Then we’ll take a look at light and shadows in WebGL… I’ll try to include some THREE.js this time.

Prerequisites
A laptop with a browser that supports WebGL (http://get.webgl.org/) and an editor that can handle HTML and JavaScript.
Some knowledge of HTML and programming, preferably JavaScript (or similar).

Register
If you’re planning on attending please RSVP on the MeetUp site and register on the SkillsMatter site (http://skillsmatter.com/event-details/home/light-and-shadow).