30 Octoberth 2014
Define tetrahedron in a .js file
WebGl Models Base
WebGl Models Working
Three.js Models Base
Three.js Models Loading various model types
Files as zips
All workfiles as zip
WebGl Models on line presentation
WebGl Models formatted for export to pdf
Thursday, 30th October – Skills Matter, London
How to make (or find), load and display them. And a bit of debugging, too.
The workshop will be about 50:50 presentation and hands on.
• A laptop with a browser that supports WebGL (http://get.webgl.org/) and your favourite editor.
• Some features will require a server, although there are workarounds. (Brackets.io and Visual Studio provide one, or you can use node.js or whatever you’re comfortable with.)
If you’re planning on attending, please RSVP on the MeetUp page (http://www.meetup.com/WebGL-Workshop-London/events/210678942/) and register on the Skills Matter site (https://www.skillsmatter.com/meetups/6576-webgl-models).
Back to Basics: Part 2 (WebGL, Three.js and Babylon.js)
Our ninth Workshop will take place on Thursday, 28th August at SkillsMatter, 116-120 Goswell Road, London
This month we finish the rotating dice in raw WebGL, then do the same in THREE.js and Babylon.js for comparison.
• Some features may require a server (e.g. image loading), although there are workarounds. (Brackets.io and Visual Studio provide one, or you can use node.js or whatever you’re comfortable with.)
If you’re planning on attending please RSVP on our MeetUp site and register on the SkillsMatter site (SkillsMatter.com).