Maths
eπi +1 = 0
i² = j² = k² = ijk = -1
Fun!!!
meetup.com/WebGL-Workshop-London | |
[email protected] | |
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@CarlBateman |
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#WebGLWorkshop
#WebGLLondon
• For the pizza & beer
• With whom I am affiliated
• Venue
• With whom I am in no way affiliated
• 45% discount "WebGL Programming Guide" eBook edition
• Check out the MeetUp page
After workshop drinkies and
further networking
WebGL 2.0
Chrome, Firefox - enabled by default
vertex array objects always available, floating point textures always available, the size of a texture is available to shaders, direct texel lookup, lots of texture formats, 3d textures, texture arrays, non-power of 2 texture support, loop restrictions in shaders removed, indexing sampler arrays restriction removed, matrix functions in glsl, common compressed textures, uniform buffer objects, integer textures, attributes and maths, transform feedback, samplers, depth textures, standard derivatives, instanced drawing, unsigned int indices, blend equation min / max, multiple draw buffers, texture access in vertex shaders, multi-sampled render buffers and occlusion queries
khronos.org/webgl/wiki/Getting_a_WebGL_Implementation
#WebGL_2.0
github.com/WebGLSamples/WebGL2Samples
webgl2fundamentals.org