OK, so, the Develop 2017 game jam “looms” and this time around I thought I’d do some prep to give me a chance at finishing a game. (At past jams I’ve been up against some seriously talent jammers, while I try to not be competitive I do feel I should try harder.)
Past experience has shown me that using tools is enlightening – highlighting possible problems and their solutions ahead of time, so reducing friction development during the jam. Something that this exercise has reminded me of.
I want to work on a WebGL based game. This automatically makes it web based with all the attendant benefits and disadvantages.